Super hexagon game windows#
System Requirements OS: Windows XP Processor: 2 GHz Memory: 256mb Hard Disk Space: 35MB Video Card: Direct X9.0c Compatible Card DirectX®: Direct. Important facts about Hexagons: Hexagons are third order permutohedrons: The vertices of a hexagon can be formed by permuting the coordinates of the vector (1, 2, 3). Initially, the game was released for mobile devices, after it was ported to the PC. Super Hexagon is a minimal action game by Terry Cavanagh, with music by Chipzel.
![super hexagon game super hexagon game](https://i.ytimg.com/vi/AQKojdegEEg/maxresdefault.jpg)
The atmosphere of the game is already aggressive, there is a lack of an easy level of difficulty and rhythmic music and a constant screen-flickering. The game increases the difficulty depending on how long the player lasted. Everything moves with incredible speed and the task to keep up is not a simple one. The game is considered complete after player survives for 60 seconds. The position of the limits varies depending on the difficulty level. The main task is to avoid collision with hexagon limits. The final version is based on the prototype gameplay from the same developer.Ī player is a miniature arrow that rotates around a central hexagon. In many ways Super Hexagon could be a simplified Rez or Dyad, both games of abstract tunnels and synthesised music.The game from the independent developer Terry Cavanagh. Even the colours strobe through a rainbow of neon hues while the image distorts and the game’s playing area seems to tilt below you. It’s always in motion, for one thing: rotating one way or the other at various speeds, pulsing and shaking wildly in time to the music. What’s brilliant is that it looks like it too. It uses 8-bit era sound effects, which means that it sounds like an old game that’s been sped up and distorted through a psychedelic haze. The soundtrack is pure, high-tempo, Game Boy chip-tune insanity. If this was all there was to Super Hexagon, it might have ended up an unconvincing test of your reactions, but the game uses music and visual dressing to make the experience much more intense. There’s no achievement-based meta-game here though, levelling up is simply a way of charting your progress through each level. You’ll level up at certain times along the way, going from point to line to triangle and so on, until you reach the magical hexagon at the minute mark. Technically endless, each level is ‘complete’ when you stay alive for 60 seconds. Analogue controls might seem more intuitive, but this method means that you’ll quickly learn how long to hold a direction in order to rotate a certain angle, accurately finding the gap you need to squeeze through. To move you need to touch the side of the screen that corresponds to the direction you want to turn. The central hexagon can now change, with little warning, into a pentagon or a square, which changes the obstacles and how you approach them. In fact, most of the tweaks Cavanagh has made add to the difficulty in one way or another. The other five levels are faster, with more complex patterns of obstacles, and your movement speed is adjusted (or sometimes isn’t) accordingly. The new version’s first level is about as hard as the only level in Hexagon. The game starts about as quickly as level 20 in Tetris and only gets faster. Obstacles repeat but levels are randomised each time.
![super hexagon game super hexagon game](https://img.youtube.com/vi/2sz0mI_6tLQ/0.jpg)
Your task is to avoid the obstacles that hurtle towards the centre for as long as possible. It’s unsurprising, given its roots, that playing Super Hexagon is simple: you control a tiny triangle, perched at the edge of a hexagon in the middle of a 2D playing field. Super Hexagon burst out of those limitations, got extended and jazzed up and is now available as a universal app for iOS. Super Hexagon started life as a Flash game simply titled Hexagon, thrown together in less than a day by prolific indie developer Terry Cavanagh for Pirate Kart V, an anarchic attempt to collect hundreds of ornate miniature games into a single launcher, most notably as an entry into the IGF awards.